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John2022-04-17 20:23:54
unreal engine
John, 2022-04-17 20:23:54

Which of the following methods of structuring folders is correct?

Good afternoon!

I've read a couple of guides about folder naming and structuring, but I can't figure out if I have a glock weapon for example, I put it in the weapons folder, should I put the corresponding textures and sounds in the same folder, or should I put them on the topmost level in the sounds and textures folders?

I made 3 schematic options to clearly show:
625c4cff1dbbd109790414.jpeg
625c4d08806cf901867959.jpeg
625c4d1262e74301255906.jpeg

Which one is correct?

Thank you!

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2 answer(s)
G
gd1xza, 2022-04-17
@Daniels93

there are no right ones because there are no rules.
each () as he wants

S
Saboteur, 2022-04-17
@saboteur_kiev

You make the structure so that it is more convenient for YOU to catalog.
No one knows how many and what elements you will have in total.
Do I need to interfere with ambience sounds and gunshots? Do textures and models need to be mixed?
Who will deal with all this and how convenient it will be for a sound engineer to climb through folders, or is it easier for him to throw off sounds / as a separate module.
The structure is chosen based on the project and how it is more convenient in this particular project

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