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Which game engine to start learning?
Yes, I understand that the topic is holivar, but I would like to hear opinions in the comments. So far I have settled on three options: Unity, Unreal Engine and Godot. Unity is the most common engine, the most vacancies. Unreal Engine is suitable for good graphics, I liked the presentation of the fifth version, it is clear that the product is developing. And I just liked Godot with its interface, I took a peek and it seemed to me that it had the most intuitive interface, and this engine hooked me. But there are almost no vacancies for it, and there are few tutorials on the net. I myself studied Blender, and I would like to use it in conjunction. What game engine would you recommend to start learning?
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Anyone that suits your needs.
I'll add another to your list: Defold .
Unity - Shareware
UE4 - Free up to $1 million in revenue
Unity - Write in C#
UE4 - C++/Blueprints - Don't write a single line of code
Unity - Paid Quixel
UE4 - Free Quixel with 4k textures and Asset blocks
what's there, what's there - lot.
UE4 - every month they distribute paid assets for free.
At first I made games on Unity, now I moved to UE4. Much more comfortable, open source engine, less royalties in the EpicGames Store.
Depending on what for:
Godot - if you just want to make games, small or medium in size. Or see what it means to "make games".
Unity - if you need to make a medium-sized game yesterday, perhaps for mobile phones with monetization.
Unreal - if you want to dive into the depths of game development, make AAA games, gather a dream team to create a next-gen masterpiece.
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