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Duioka2019-02-17 19:51:20
Game development
Duioka, 2019-02-17 19:51:20

Which engine to choose for a 3D game dev for a beginner-amateur?

Hello everybody! I decided to try my hand at 3D game development and spotted two popular engines Unity3D and UE4. I don’t know programming languages ​​for either one (I will learn in the process). However, the experience in 2D games was, so what are variables, what are functions, etc. - familiar in theory. However, I can't decide on one engine. Each has its pros and cons. They say that Unity3D (C#) is much easier than UE4 (C++), others say that C++ is not so terrible, and Blueprint is there. The thing is, I'm not going to develop the tenth PUBG. A small and frivolous project is enough for the first time (but with a further growth margin for subsequent projects). I just want to get the pleasure of developing (and learning) the project, ease of development (engine interface and the language itself), nice looking graphics, loyalty of engine developers to poor students. I certainly don’t want problems in some simple little things, whether it’s importing a model or launching Hello World! If all this cannot be attributed to one engine, then at least in parts. I analyzed the Asset Store of both engines, UE4 will have prettier graphics, as if, or it seems to me O_o. And another question, if it turns out that C ++ is still so terrible, as I understand it, is it better not to go into BluePrint anyway? Because today there is a visual code, and tomorrow it may not be, besides, I haven’t seen a single game on it, and they say the functionality is greatly curtailed :(. And they say that it’s easier to export projects with Unity. I hope to decide and take lessons and tutorials! If all this cannot be attributed to one engine, then at least in parts. I analyzed the Asset Store of both engines, UE4 will have prettier graphics, as if, or it seems to me O_o. And another question, if it turns out that C ++ is still so terrible, as I understand it, is it better not to go into BluePrint anyway? Because today there is a visual code, and tomorrow it may not be, besides, I haven’t seen a single game on it, and they say the functionality is greatly curtailed :(. And they say that it’s easier to export projects with Unity. I hope to decide and take lessons and tutorials! If all this cannot be attributed to one engine, then at least in parts. I analyzed the Asset Store of both engines, UE4 will have prettier graphics, as if, or it seems to me O_o. And another question, if it turns out that C ++ is still so terrible, as I understand it, is it better not to go into BluePrint anyway? Because today there is a visual code, and tomorrow it may not be, besides, I haven’t seen a single game on it, and they say the functionality is greatly curtailed :(. And they say that it’s easier to export projects with Unity. I hope to decide and take lessons and tutorials!

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Dmitry Podbolotov, 2019-02-17
@Duioka

It seems to me that unity is much more suitable here. C# is much nicer, the asset store is bigger, and graphics won't matter for indie.

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