Answer the question
In order to leave comments, you need to log in
Which analogue of BGE (Blender Game Engine) should you choose?
Question for those who have been using blender for a long time and possibly BGE.
He caught fire with 3D modeling and in general the creation of his own project.
Karoch, zabatsat battle 2 for tetris =)
And everything would be fine, but BGE has a GPL license, and after publishing its super-project, it must also publish the source code, and somehow this doesn’t please me at all!
well... what if someone else starts battle 2 for Tetris using this code and I will remain not recognized as a super developer of such a masterpiece =D
Therefore, I decided to look for analogues of BGE, but with a different license (sort of like MIT), found Gamekit, but on github for 3-4 years there has been no action with him and I thought that he had been abandoned or moved to another project.
And then I decided to ask the cool guys ...
Tell me, an analogue of BGE for 2016-17 (i.e. more or less modern), free, with a normal license that will not oblige me to publish the source code (like this is MIT) or something else, with the ability to port the project to windows, linux , mac, android?
There is a similar thing in Gamekit, but there is no movement on the github page for 3-4 years already =(
Answer the question
In order to leave comments, you need to log in
1) Ogr3d MIT.
2) Godot MIT.
3) Panda3dBSD .
4) Urho3d MIT.
5) jMonkeyEngine BSD.
5) Well, all sorts of Unity \ UE4 with deductions from sales.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question