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Blyyya2017-05-28 15:17:16
Game development
Blyyya, 2017-05-28 15:17:16

Which analogue of BGE (Blender Game Engine) should you choose?

Question for those who have been using blender for a long time and possibly BGE.
He caught fire with 3D modeling and in general the creation of his own project.
Karoch, zabatsat battle 2 for tetris =)
And everything would be fine, but BGE has a GPL license, and after publishing its super-project, it must also publish the source code, and somehow this doesn’t please me at all!
well... what if someone else starts battle 2 for Tetris using this code and I will remain not recognized as a super developer of such a masterpiece =D
Therefore, I decided to look for analogues of BGE, but with a different license (sort of like MIT), found Gamekit, but on github for 3-4 years there has been no action with him and I thought that he had been abandoned or moved to another project.
And then I decided to ask the cool guys ...
Tell me, an analogue of BGE for 2016-17 (i.e. more or less modern), free, with a normal license that will not oblige me to publish the source code (like this is MIT) or something else, with the ability to port the project to windows, linux , mac, android?
There is a similar thing in Gamekit, but there is no movement on the github page for 3-4 years already =(

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2 answer(s)
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Dmitry Alexandrov, 2017-05-28
@jamakasi666

1) Ogr3d MIT.
2) Godot MIT.
3) Panda3dBSD .
4) Urho3d MIT.
5) jMonkeyEngine BSD.
5) Well, all sorts of Unity \ UE4 with deductions from sales.

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