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Depends on what you want to do.
With libgdx you get a higher level of abstraction, plug in a physics engine without problems, etc. In general, libgdx is easier. Even easier with unity.
It all depends on what you need to implement.
It is very convenient to test applications with LibGDX, the code works under Windows, Linux, MacOS-X. But it all depends on the end goal.... You can read about the comparison of LibGDX and Unity here .
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