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Yura Berezovsky2018-05-16 16:11:50
C++ / C#
Yura Berezovsky, 2018-05-16 16:11:50

Where to save data?

Where and how to save level data if Scriptable objects do not work in the build, and PlayerPrefs is inconvenient? Maybe there is some tool from the asset store?

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Daniil Basmanov, 2018-05-16
@Jurajkeee

Save it on disk, take JsonUtility , serialize your ScriptableObject and write the result to a file somewhere in Application.persistentDataPath .

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