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Where to render for a 2D game?
Hello.
There is a need to create a game for android. The concept of the game is already completely ready. But the problem is that there is no experience in android development. Accordingly, the question is: Where to draw the animation of the game? There is such a thing as canvas, but is it right to display animation there. Of course, there are different engines for games, but you need to understand the mechanism itself.
If anyone knows what tutorials on the simplest interaction, for example, tap on the screen and drag the cube from point A to point B with reference to the X axis . I will be glad for any help.
Thank you.
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Adobe Flash Professional and their AIR for Android.
PS I myself have not yet developed anything in this www.adobe.com/devnet/games/gaming.html
but I am closely studying packages from Adobe. Flash, in my opinion, is ideal for creating some simple toys.
IMHO AIR for android is only suitable for chess. On android, you can make animation using standard tools. Display several "icons" on the screen and track taps and movements. But with a lot of dynamics, it all sags.
It seems to me that the most correct way to programmatically track the coordinates of the click, draw the frame in a bitmap, and then display this bitmap on the screen using native methods through openGL or whatever
Please tell me the resources where you can get good tutorials on this topic ...
PS you can also use English ...
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