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eldar_web2017-10-11 00:29:14
Electronics
eldar_web, 2017-10-11 00:29:14

Where does the creation of mechanical things on electronics, microcontrollers begin?

I have programming knowledge.
But in electronics, zero.
Let's say I want to create a small machine that will move by batteries or by current, i.e. thing that rotates. You probably understand what I mean, this is probably called the development of a microcontroller.
So, as I said, I am zero in this matter, and I would like you to explain with sticks how it all begins, that I need to know what points, categories, etc., from general to particular. Tell!!!

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3 answer(s)
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evgeniy_lm, 2017-10-11
@evgeniy_lm

Start with books Borisov V.G. "Young Radio Amateur" and Otryashenkov Yu.M. "Young cybernetician". The books are very old, the projects described are not worth repeating, but the theory is written very well. In order to understand modern realities, something like Massimo Banzi is suitable. "Arduino for beginner wizards"

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poznawatel, 2017-11-06
@poznawatel

It's better to start with this project: micropython.org
1. Entry barrier for creating an electromechanical device is at the level of an average middle school student, the project is well documented in Russian: micropython-ru.readthedocs.io/ru/latest
2. Powerful 32-bit microcontroller, fit not only to "play around".
3. Their shop sells everything you need for the first time.

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AnotherReality, 2017-10-19
@AnotherReality

The main thing here is why do you need it (by the way, this is called "electronics / electronic devices design")? If it's just for playing - the best choice is arduino, there is not so much electronics as programming (more precisely, copy-paste from tyrnetik first). There are a lot of manuals, boards and all sorts of shields for them are not very expensive. First, repeat examples from the Internet, when you more or less consider causal relationships, you can try to sculpt something of your own.

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