Answer the question
In order to leave comments, you need to log in
Where do the giants of the gaming industry share their knowledge?
It sounds naive, since it’s obvious that they won’t do it just like that, but it’s still interesting if there are such resources or something similar, where you could learn about the development process and methods from the developers of AAA new products themselves
Answer the question
In order to leave comments, you need to log in
There are many places: they write on company blogs, in Gamasutra , publish articles in collection books like Game Programming Gems , speak at conferences. Have you heard about the Game Developers Conference? They have a YouTube channel full of presentations. At the extreme, you can write to specific developers and ask for information of interest.
Like many other people who are developing cutting-edge things (are we talking about AAA?), they share their achievements at conferences.
As xmoonlight rightly noted , entire departments are involved in every brick of the game, and therefore people from different companies gather according to their interests. For example, SIGGRAPH is one of the largest graphics conferences.
Team leads go to conferences on languages and ecosystems used, product managers go to project management conferences. For from the point of view of a major development between the game and MS Office, there is not such a big difference.
I don't think there's much point in having a conference or a resource for developing AAA games. It's just that these are such large projects and big business that specialization is inevitable - and not only in terms of developer / manager, but even among developers, someone will be interested in physics, someone in network programming, and someone in graphics. No one can simply master everything at once in sufficient volume. And the volume is considerable, simply because a lot of money and human strength are spinning, people achieve amazing things, each in his own way. Because it's AAA.
Why do it?
It's not even that "just like that", but that there is nothing supernatural there. There is a lot of work, design, coding.
It is impossible to write in a nutshell about something complex, but there is no time and no need to write the Talmuds.
All the knowledge shared by the giants is mostly on stackoverflow on specific issues.
This (text below) is not the answer!
In short: the algorithms and consumption technologies are the same for everyone, but the technologies and development capabilities are different.
Therefore, each component "grain" of the game is handled by entire departments, keeping up with the technologies of video card chip developers and exploring new algorithms to optimize the processing speed of all game world data and graphics.
And so - everything can be bought and sold. And free / open-source development engines (obsolete) are usually opened for PR-a by the same companies in the gaming industry when they change their "development rails" to more technological and modern solutions.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question