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When a character is fired, a bullet kills the character. How can I make it so that it does not kill him?
How to make sure that she does not kill him? But when a bullet collides with a wall, is it destroyed (bullet)?
2D game (sprites), Rigidbody2D is on the pool, and Box Collider2D The
issue is resolved.
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Is this your question in a row on this topic?
Watch training videos and explain for yourself about layer tags, triggers and collisions - religion does not allow?
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