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What you need to know from English. language to understand the description of the Unity API?
I know English at an elementary level (~300 words and some basic sentence constructions), I also learned almost all the syntax of C # and already understand something in programming. So I thought that it would be very good to learn first of all those constructions of the English language that are most oftenare found in the description of methods, properties, and other things from the Unity API. I believe you understood my idea and will not advise you to learn English consistently and not as described by me. That's exactly what I need, if possible. Who can tell me what structures are used there? After all, I understand and assume that in order to give me such an answer, a person had to analyze these descriptions, analyze the English that is used there. At least an approximate answer will do for me, you can offhand suggest about these language constructions and rules. And if there is no answer, then a forum where they could suggest ...
ps Yes, and it would be nice to know the most frequently used words from the Unity API, can this be solved programmatically? That is, there is a program into which you insert the texts you need and the program produces the most frequently used words from these texts in descending order of frequency.
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It's called technical English. Of course, there are many areas in it, but for starters - software development. In any case, the entry level is not enough even for basic familiarization. Well, raschvo so as not to get lost at all
Doing nonsense, learn everything .
Here you learn "the most popular", and you will come across not the most popular, what will you do?
And such a piecewise study has a pitfall - you can take "the most popular" for something completely different and completely mistranslate the sentence.
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