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Sergey Kubov2016-04-25 18:44:07
3D
Sergey Kubov, 2016-04-25 18:44:07

What to read about 3D graphics programming?

Interested in this topic recently. Suggest any books or resources to study. It is desirable that from the very basics of 3D.
I understand that the topic is quite complicated, but still I want to understand.

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2 answer(s)
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Alexander Pavlyuk, 2016-04-25
@Bdgwsh

Read a series of articles on Habré https://habrahabr.ru/post/248153/
There, all the basics of rendering algorithms are described from scratch.

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Alexander Skusnov, 2016-04-26
@AlexSku

If about DirectX, then from the very basics it’s not interesting, because. Versions change very quickly. Of the most recent, these are 9 (and then, for some month, I don’t remember now), 10, 11, 12.
You must know C ++, COM objects (interfaces), shader language (it used to be assembler, now it looks like C: HLSL, again, versions grow like mushrooms in the rain), DXUtil applications (almost all examples are given on this library, besides, its version also changes).
So first decide on the version (the version of Windows depends on this), and then look for books. By the way, what about English? Because most of the books are in English.

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