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What to choose, Unity or .NET?
Hello. I could ask just a banal question, but it depends on my position.
So the situation is this. I have a secondary professional education - a programmer. I didn’t study at a technical school, but I graduated, some basics remained. Then he joined the army. After the army, he earned by slave labor himself for half a year of a carefree life. I, for two months, have been sitting at home all day and learning programming. I chose C# as the language. I learned all the basics (They were easy for me, because I remembered something from a technical school), I dismantled OOP, LINQ, and so on. I took a course, watched videos, read books, so I have certain knowledge. I plan to study Databases (I know the basics, but remember and can learn something new), and also Git.
So, I can’t decide what to study after going through the database and Git.
1.NET. As far as I know, Microsoft will soon merge all of .NET into .NET Core, and allegedly C # programmers will be in great demand.
or
2. Unity. The creation of games, as for me, is more interesting than the development of interprice programs or backends, but there is a question about the relevance and entry threshold.
What do you advise? I just need to set a goal now. Money is not rubber, but I don’t want to return and plow like a bean for a couple more months. I want to get a job as a Junior, to get at least something, but at the same time to learn and gain experience.
The following parameters are of interest:
Relevance.
entry threshold.
Location - no matter where.
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Weird question.
LINQ is part of .net if I'm not mistaken.
By learning Unity, you willy-nilly learn .net BASIC. Well, nothing without it. And .net itself is just a framework. You need to learn what it is used for - and here it is already either a unit, or a backend, or molds for Windows, or something else.
I’ll add about gamedev - the entry threshold is HIGH - there are a lot of juniors, nobody needs them.
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