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M03G2014-09-29 22:26:52
Game development
M03G, 2014-09-29 22:26:52

What to choose for writing a real-time 2D game server?

Good afternoon.
For the sake of interest and knowledge of new technologies, I want to write regular checkers. I understand that their darkness does not scare :)
I will do it on Unity. I would like to make the game multiplayer - 2 players will be able to communicate over the network and play. Accordingly, this same server is needed. And the question is - what to write on? I only know PHP and MySQL.
Server tasks:
storage of data about the field, about moves, about players and about the game;
permanent connection with sending data to each player;
the ability to reconnect to the game after disconnection.
I look towards Node.JS and Socket.IO. Perhaps someone will advise something else with the argument? I will also not refuse links to useful materials. And in general from all sorts of comments.

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4 answer(s)
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xmoonlight, 2014-09-29
@xmoonlight

There is such an option (with links to three copyright articles on Habré).
Book on sockets in PHP here .

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deleted-tnorman, 2014-09-30
@deleted-tnorman

I have no idea what I'm talking about, but if you're going to be doing action, sockets are a must.

T
theaidem, 2014-09-30
@theaidem

> Looking towards Node.JS and Socket.IO
More Look at Golang and golem

V
Vitaly Sergeev, 2014-09-30
@enkryptor

As far as I can imagine, the server can be implemented in the Unity project itself www.paladinstudios.com/2013/07/10/how-to-create-an...

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