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What technology to choose for creating Multiplayer on Unity?
Hello. I have little experience with Unity. I created single-player games, and now I want to create a multiplayer game. I have never had experience with the backend for games, I only did chat on node.js. The game will be step by step. Player search will be implemented using Matchmaking. You just press the Play button and the server selects an opponent of your level for you. I also want to store data in a database (Level, gold, points, etc.)
Question: What technology should I choose under Unity to implement this? I have met many (UNET, photon, gamesparks, smartfox). But you still need to connect the database. So what to choose?
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gamesparks
Now we use it for our games.
photon is also good, but better for realtime. And for asynchronous multiplayer or turn-based - gamesparks.
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