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How to create a great balanced level?
I'm working on a puzzle platformer, what would you recommend to master the art of creating great balanced levels.
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https://www.youtube.com/watch?v=0xBJwrm9C8w
https://www.gdcvault.com/play/1023139/Level-Design...
https://www.rockpapershotgun.com/2015/01/22 /how-to...
https://www.gamasutra.com/blogs/AsherEinhorn/20150...
There is also a book "Fundamentals of puzzle and casual game design", but I haven't seen it in person yet.
And without beta testers anywhere. I didn’t make the levels myself, but one friend drew a rather big mod for Braid - his father and I served as beta testers.
Here's another found on Braid: gamedesignreviews.com/reviews/braid-understanding-...
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