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Artem Filippov2014-08-26 18:54:40
iOS
Artem Filippov, 2014-08-26 18:54:40

What technologies are best to implement this on iOS?

Guys, tell me, please, what is the best way to implement such a theme under iOS:
you need to make something like an application for viewing stars in the sky with swipes and pitches, and then switching to a 3D view of the star / planet by clicking (something like a rotating ball like Google Earth) with information about it on which you can customize a star with a limited number of actions, for example, paint it with your finger or modify it in some other way? It is possible to add some effects like different types of combustion, adding rings.
There should not be any seriousness and scientific accuracy in the application, just randomly generated planets / stars, possibly in a cartoon form, the application is more tied to the social part, and not to realism. In general, the application is like a game.
Until now, I had no business with 3D, I wrote exclusively business-oriented applications and software with maps.
I’m especially worried about how it’s better to write a 3D part under iOS, maybe you can tell me technologies, libraries, frameworks, but I’ll also be glad if there are any specific proposals for implementing the general view of the sky, so far I’ve only decided to implement it in the form of what I’ve already worked with - maps with dots-planets.
From what I googled for 3D: SceneKit. What about him?
Thank you in advance for your attention!

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l0gg3r, 2014-08-27
@superhard

It's best to use MetalSDK (from Apple), but it works on iOS8.
And so, I use NinevehGL, the documentation is very good,
there are even video tutorials, the API is super simple, 3d models can be loaded from obj / dae formats without any problems.

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