Answer the question
In order to leave comments, you need to log in
Answer the question
In order to leave comments, you need to log in
How not quite right. When creating an application for ios, for example, you need to take into account that the resolution in the specification is indicated for a retina display and the dimensions of the elements must be multiplied by two. Take a width of 320 or 640, this is a width of 4-4s-5-5s-5c. Under 6-6plus, you already adapt together with the developer.
320x480 and draw in vector to resize to higher resolutions later.
I didn't give the link in the first place. Here screensiz.es/phone
Look at the sizes of the devices and make them the largest.
But you still need to consider resizes.
If only iPhone, then 6+ size is 1080x1920.
Resolution 72, you do for devices and the web.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question