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What program to choose for 3D modeling?
I want to start studying 3D graphics to create, for example, interiors and interesting scenes, just for show, let's say, but the choice of programs turned out to be wide, but my opinion fell on 3 main ones:
1) Blender - free, powerful, a lot of lessons.
2)Cinema 4d - powerful, new, iconic ones were advised to try it.
3) 3ds max - a fairly well-known product, a lot of lessons and so on.
The main criterion in choosing a program for me will be: intuitiveness and performance, just like a laptop, although not weak, but a laptop)
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It all depends on why you need it. Checkboxes are different.
Studying monstrous packages could theoretically be useful in the future professionally, I guess. And if it is to draw the interior - I would look towards simpler solutions.
I recently did a renovation, and as a result, after trying a bunch of slag like SweetHome, etc., I drew everything in SketchUp . It is intuitive and quite powerful, especially if you install a couple of plugins for convenient work with layers.
Hint #1:
Even there, for normal work, I had to watch a series of tutorials (both from Lynda and "free" on youtube, there are several very successful series of videos). Moreover, if I had looked from the very beginning of working with the program, I would have saved myself a lot of time. For "serious" programs, this is even more relevant.
Hint #2: if you are going to do 3D, and plan to do it for more than a couple of weeks, be sure to get an appropriate manipulator like 3dconnexion spacenavigator. Without it, your right hand will fall off, and performance will be two times lower. It's just a fairy tale with him - with your left hand you rotate / move the object / camera along all axes as you wish, and with your right hand - you work with the mouse, in fact, you draw. Eliminates the need to switch from drawing tools to orientation tools and vice versa.
- a niche product and not the cheapest
- the simplest version, spacenavigator (there are other products with great functionality and price tag), is quite enough
- contrary to the assurances sometimes encountered, such manipulators are absolutely useless for everything except 3d. Those. in sketchup\3dmax\google earth it is useful, but not in office applications.
It is advised to start with 3ds Max as a more complex product. But the easiest way to work with blender
In order of demand (that is, prevalence, in the industry and not quality, coolness, etc.) -
Maya
Blender
3DMax
ZBrush
Adobe After Effects as the main software,
and https://www.videocopilot.net as the source of plugins and lessons
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