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What mathematicians does Gamedev need?
A similar question has already been raised, but I want to consider it based on an article on Habré .
I was especially interested in this phrase: A mathematician in game development "is someone who can calculate everything as accurately as possible: from the cost of an idea to the result of introducing each character into the game."
Who are these people? Where do they study? What knowledge is needed in order to become such a cool specialist in this that they say "Fire him like death"?
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It's not math, it's arithmetic. The article talks about balancing (one of the tasks of game design). Mathematics has nothing to do with it. Just after prescribing settings for dozens of characters, the guy realized how fast it was to count everything and how 0.5 differs from 0.4 in one or another cell of an Excel document. The parameters can be different and there can be many of them. The formula is usually a two-story fraction with additions and multiplications. Read the article more carefully.
study at the Mechanics and Mathematics or any specialty where there is no "higher mathematics" subject, but there are a bunch of subjects from all areas: from mathematics and linear algebra with a discrete, to integral equations and mathematical physics, for example.
it’s hard to play strategies with such people - in help, as a rule, a range of heroes’ parameters is described (defense, impact strength, magic, etc.) and they calculate it in their head, you can win either by luck or with the same life skills .
"this is the one who can calculate everything as accurately as possible: from the cost of an idea to the result of introducing each character into the game"
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