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What math does GameDev need?
Good day everyone!
Help me with math) I'm
studying to be a programmer (2nd year), the trouble is that I'm very frightened by my ignorance of almost all the mathematics of the school course (I learned all the basics of the C ++ language (OOP), I'm very drawn to the GameDev sphere)
1. C what to start studying and continue?
1.1 Which book authors are best to study?
2. What sections of mathematics and geometry does GameDev need to know?
PS Do not judge strictly
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After all, games are not necessarily 3D graphics?
Depending on the type of games, you may need:
- all the mathematics you can get your hands on
- combinatorics
- probability
theory - graph theory
- the beginnings of artificial intelligence
- matan, diffury and theoretical mechanics
- nothing at all but programming
Lots of options.
You may need nothing at all, or you may need everything.
You can do:
1) physics for games
2) a system of randomness and combat
3) economic games
And here you need different things for everything.
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