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What materials on XNA to study?
Tell me what network resources and books are worth studying for developing games for the XBox 360 (live arcade). Preferably in Russian (but not required). I found a lot of books, I would like to understand which ones are really worthwhile.
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Good lessons from Ivan Andreev.
The largest Russian-language resource with a forum xnadev.ru .
In fact, they are all the same, so take the first one that comes across. Once you've got the basics down, just search the internet for articles on the topic you're interested in. This will be easier and faster than trying to find the right book.
I think the first step is to decide what you really do not understand. Concept and framework - that's how any book, I think, explains it (although I think it's crooked and hiding something). But the biggest headache with writing shaders (rendering firmware), if you plan to do this from scratch - take any available literature on DirectX 9.0 (HLSH). Although In XNA(C#) HLSL is screwed differently than in C++, so it's probably better to read XNA if you don't want to torment your intuition.
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