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What is the sequence of work of a 3d artist?
I am a 3d artist. Usually I make models and animations for them in May, export them to fbx and the customer is already working with them. Now I need to make a scene from several animated objects. For a unity application. Looped.
I understand that this is the scheme. I make each object separately, but the finished scene is already assembled in Unity?
Or do you need to collect the entire scene in a 3d editor?
How is it usually done? And who should work with the scene (place objects, set up animations, etc.) in Unity? Artist or programmer?
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As for everything to do or separate models - it is easier to separate) it will be more flexible. redo one to correct. move, reuse in another scene/project) so they are usually assembled from a "constructor" in the unit itself.
if it’s much more convenient for you to work in a 3D editor, then you can place objects there and throw in an additional kind of layout. to put parts of the "designer" under it. and the layout at intermediate stages can still be agreed upon. where as usual.
about setting up and launching animation - here, too, depending on who was assigned the competence. usually some kind of draft version (to look at the proportions, find jambs, etc.) is collected by the artist himself. and already the correct animation, scene logic, effects, etc. - this is already someone more familiar with the engine.
in practice, often someone familiar with the engine is the artist himself, and until he gets straight to logic and programming, please sculpt))
transition/combination moments from 3d modeler - designer (levels and in general) - animator - effects and lighting designer etc. mostly depends on your knowledge, ability to do it and the amount of payment))
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