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What is the maximum number of polygons in Unity3d?
Hello.
Tell me please.
What are the features of the Unity3d engine?
You need to make a quality character for Unity. What is the maximum number of polygons this engine can withstand so that the game does not slow down?
Thanks
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Here is Unity's latest realtime rendering achievement:
unity3d.com/promo/butterfly/
There's a video and a few videos showing how it's done.
But you can estimate the number of polygons and shaders by eye.
As the authors of the video say "This is run on a Core i7 2600K, single GeForce GTX 680 graphics card."
I think the “didn’t slow down” parameter strongly depends on the hardware on which the application will work. And performance depends not only on the number of polygons, but also on lighting, materials, and effects.
It is also possible to improve the quality of the model, its realism, not only by increasing the number of polygons.
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