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What is the literature on binary sound processing (graphics)?
In general, I became interested in solving such a problem, such as:
1. Open a sound file programmatically (I assume that you need to read its binary code);
2. cut a piece;
3. Save to be able to listen.
And all this without the use of any libraries, at a low level (except perhaps with the use of a library for encoding the edited track into a certain format).
Interested in any literature on this issue: books, articles, etc. YP preferably C ++, C # or Python.
Also welcome similar pro graphics.
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For formats based on PCM, everything is extremely simple - as you wrote + paste the heading on the left. For compression algorithms that fold several samples at once (G.729, GSM, MP3, etc.) into a block, it is already more difficult - either "cut" along the block boundary, or restore the full row and compress.
From books - you only need to know how to program and specifications for formats (usually exist in good quality only in English).
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