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What is the "golden mean" of the number of polygons in the model for the game?
Good day!
I have a raw knife model in Blender to be imported into Unreal Engine. Now it has exactly 2884 polygons. With this model, it is planned to make a couple of animations to release from the capture of NPCs, i.e. it will not constantly hang on the player's screen as a permanent weapon that can be selected and used regardless of the situation, for example: a pistol, machine gun, etc., etc. P.
Is there some kind of "golden mean" in the number of polygons for a weapon model so that the game does not load the device too much, there are no noticeable performance drops and, of course, the model itself does not look like a stick of two polygons?
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The main thing is that it does not look like the 2003 model, the amount you have is the usual, but we always bake the normal from high poly, that is, where everything is subdivided. Then the normal is already on low poly)). I would like to say that it is always better to optimize an object, but not to the great detriment of the quality of Unreal Engine 5, for example, even an average model on the verge of high poly eats very well.
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