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What is the easiest way to color a 3d model?
I didn't do anything in blender. I do it in 3d max. It is necessary to uniformly distribute the texture over the model (in part of it), I would like to paint it with a brush, is there such a thing in 3d max?
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The process consists of two stages.
1 assign UV coordinates.
2 Assign an image to be the texture.
I highly recommend abandoning max and looking in any other direction.
You can export the model with UV coordinates to FBX or OBJ and have a lot of fun coloring in substance painter. After that, return to max and load the finished textures.
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