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What is the easiest and least expensive way to train with multiplayer in games?
Actually, the crux of the matter is in the title. I am learning to create applications with interaction over the network. Is there a way to implement it in a simple test application without renting a server? If not, which ones and at what stage to take, so that it is commensurate with the needs
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How bad are you at learning? Use p2p for example. Or deploy your own server.
Run the server on your computer, run the client on your computer. Connect to the server at 127.0.0.1
Find 2 computers at your place, make a server from one, and a client on the other. Let while on a local area network work. Then you can make both Wi-Fi work and put them close, but far from the router. There will be an emulation of a real network with delays and packet loss.
You can pick it up on your computer at 127.0.0.1, but if you want it to be accessible from outside, then you need a white ip address. And of course, you can look for free vps, amazon, for example, offers a year for a test. They really need a card for verification, I used a virtual qiwi, which I put a dollar on, amazon took it off and put it back. But in the end I was banned there anyway, because I came from the Crimean IP :(
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