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What is the best way to implement plugin support in C#?
The whole point is in the question, in general. I am aware that you can google many options, but they are all different and it is not clear which is better, who tried what?
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It all depends on the specific task.
Personally, I used a script machine to execute plugins. Scripts were written in IronPython. The user selected a task, the application found the required script, loaded it into the ScriptHost and executed it. Such a system is convenient if your application has its own API accessible from scripts and anyone can write their own task for the application. SDK example . _
The second option is to write libraries in C# that implement one interface. tyts
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