Answer the question
In order to leave comments, you need to log in
What is the best way to implement a 3D model change?
There is a 3D model of a character, there is a 3D model of an axe.
How to do it better?
- Add the ax as a separate object and suffer with binding it to the character
Or
- Add it to the character model (that is, add the coordinates programmatically)
Answer the question
In order to leave comments, you need to log in
That's right - we add the ax as a separate object and torment... rather than, wait, just make it a child of the bone that is the character's hand, and the ax will move with that bone.
Upd: ah, well, yes, RedHairOnMyHead said so in his comment
If you have a weapon change, then it seems to me more logical to tie it to the character. And if the ax, as it was, and will always be, then sew it into the model.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question