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What is the best approach to procedural generation to use?
I need to procedurally generate a game level for a user. I have a choice of either generating the entire level when the user enters it, or generating each room individually when the user enters it. What approach and what is better?
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Первый проще с точки зрения реализации, (можно завесить все прогрессом и генерировать сколько влезет).
Второй требует мастерства, чтобы успеть сгенерировать комнату за время между кадрами.
Первый менее комфортен для пользователя, второй - более.
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