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ViktorDandarera2018-05-28 14:45:58
C++ / C#
ViktorDandarera, 2018-05-28 14:45:58

What is C++ in game development?

Over the past three months, I've managed to master Python, write several games in the terminal and a couple of GUI applications. I figured out Git, Linux at the user level and the Lua language, but I haven’t written anything on it yet. The more I write, the more I like it, however, I want to participate in AAA projects and do something much more complicated than tic-tac-toe. So you need C++. There is a wonderful book from which a rainbow pours from my eyes, how beautifully it is written - "C ++. Basic course" Lippman - everything is clear and without water. So far, I've only just started reading it, and now the first part is coming to an end.
But now about something else, what to do next in terms of game development? What should be studied? DirectX/OpenGL? Where to write portfolio games? I mean the engine / framework / either, which ones to use? I am aware of mathematics and algorithms, I need an answer more, where can I apply this in home projects? Again, the question is more about the platform. Focusing on UE4, but when to master it? After study, during study? I again see a forest of technologies in front of me and I got lost in it a little.

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3 answer(s)
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Alexey Yeletsky, 2018-05-28
@ViktorDandarera

>Over the past three months, I managed to master Python
failed
>Understood with Git
did not understand
>Linux at the user level
did not understand
>Lua
did not understand
First, land. For 3 months you could not figure out any of this at a good level.
>Where to write portfolio games
This is not required. This, of course, is a plus, but not so significant as to be directly required.
Programmers (and everyone else) are hired, focusing not only on experience (there are always almost no available people with target experience), but also on skills and knowledge. They can be obtained in many ways, writing complete games is one of them, but not the most effective. If only because the finished game requires skills from very different areas, all of which there is no need to pump.
Decide what exactly you want to do: physics, graphics, logic, networking, utilities, etc, and do something in this area (demos, for example).
And so, in order to get into gamedev, just programming skills and a good theoretical base (graphs, mathematics) are enough, demos are not required.

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Vitaly, 2018-05-28
@vt4a2h

It seems that it was already here: https://github.com/miloyip/game-programmer . Have fun!

K
key don, 2018-05-28
@keydon2

Well, since you are studying lua, then the path through modders is the best.

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