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What is better to use: jogl or lwjgl?
Hello!
You need to render a model (obj file) in Java from different angles. What to use: jogl or lwjgl, (I never worked with 3d at all)
In general, the task is more difficult: to make a 3d file viewer in the browser. The file must remain on the server, only the rendered image will be sent to the client (he can move the mouse - change the viewing angle, zoom in).
Maybe someone did something similar? On the client I will use websocket, the server on netty, it remains only to decide how to correctly render the model, take screenshots, compress to jpeg.
In general, I understand that the mainstream is Unity, but I have very strict performance requirements (at the same time the server must render at least 500 models).
Thanks in advance!
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Isn't it better to transfer the render completely to the browser? Look towards https://threejs.org/. Since if you render on the server, then every time you change the same viewing angle, you will have to ask the server for a new picture. It's better to put a static model on the server and on the client side do whatever your heart desires with it.
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