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ZaxapKramer2017-02-27 10:41:26
Game development
ZaxapKramer, 2017-02-27 10:41:26

What is better / easier to use for creating 2D games (point-click quests, platformers, for example)?

Hello.
Ever since childhood, I have been looking towards game development. At the moment, I understand: the means are not as important as the idea, elaboration, diligence ...
And yet. It all started with World Editora map editor for the well-known WarCraft game: triggers, textures, models, various ideas and their implementation. It was from him later (much later) that my craving for programming, as a kind of creation, just went.
I also tried to work in Game Maker, but then the skills were not at all the same ...
Now, returning to this topic after quite a few years (5-10), I thought: what is really worth using now?
Unityheavy , I want something simpler ... but cross-platform is also a good thing (here, greed takes its toll more than real necessity).
I myself respect point-click quests for their non-overload . I appreciate it when a game, the visuals of which are "poor", does not start for a long time due to the severity for a simple task of the engine and does not eat the battery of the device at a breakneck pace.
I often see today's (new) excellent games written in the same Game Maker: Studio, or in the (early) Game Maker. Even AGStoday it is sometimes used by indie developers.
What can you advise?
In your experience (I have practically none) which is better to use for this task?
- perspective
- speed of development
- ease of creation
- product performance
- active or passive use of the code
- ...
Thanks in advance for the answer! And ... a big request to justify the answers ...
PS I World Editorhave not seen anything better, but he, of course, is not at all the same. Rather, it is a kind of "ideal" taken from the distant past .

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2 answer(s)
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Konstantin Kitmanov, 2017-02-27
@ZaxapKramer

Have you looked at Construct ?
But to be honest, I don’t understand this “unit is heavy ” (not the first time I hear it here). The editor works quite fast (and if it slows down, then developing on such a computer will still be uncomfortable). The community is the largest among the engines, and the official documentation is very good. Productivity depends solely on the willingness to take the time to learn a few tricks.

N
napa3um, 2017-02-27
@napa3um

LibGDX

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