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What graphics library should I use to write a 3D C#/C++ game?
What is the graph. libraries for writing 3D games. You can offer options for C ++ or C #.
PS: I already tried to make games on OpenGL, but then it turned out that they would no longer update it. I looked at the Vulkan api, but there are very few tutorials on it. What to do? I wrote on engines, but I want to write a 3D game without an engine
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If the goal is to make a commercial game in a reasonable time, then it's better not to reinvent the wheel and still use ready-made engines - Unity (c #) or Unreal (C ++). If the goal is to make a game, but also "play around", then you can go down a level and assemble it from components of the type (Ogre3D for graphics, bullet/box2d/physx/havoc for physics, openal for sound, etc.) . Well, if you want absolutely hardcore - you immediately go to the level of graphic APIs: directX, openGL, vulkan. The latter is the most promising, as it is new and cross-platform.
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