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What determines the loading time of a Unity app on Android and iOS?
Actually, the question is this: what determines the loading time of a game created in Unity on mobile platforms for Android and iOS? Mainly interested in Android. The question is related to the fact that I am developing a game for Android, it is at the prototype level, but now it takes quite a long time to load compared to the same low-resource games that I had experience launching.
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Loading speed depending on the volume of the starting scene. Usually they make an empty scene with one object, on which hangs a script that starts the game logic and loads prefabs from resources. Or they make two scenes: a preloader and a game scene, and then they load the second from the first, showing their logo or animation along the way.
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