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What books on network programming (basic and special for games) should be read?
Good afternoon, I know practically nothing about networks at a fundamental level, although I have programmed simple network applications. What can you advise on the very basics, all sorts of OSI, what about networks in game development? Books can be advised immediately difficult.
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https://tproger.ru/translations/how-to-learn-gamed...
see the last block, it's good if it's normal in English, but you can try to find translations
Smith "UNIX. Development of network applications"
The book is about programming. About configuration, routing, filtering, etc. not here.
In the book, everything is described in relation to unix, but the base is the same everywhere.
The book is already quite old, but, in my opinion, is still relevant.
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