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Bernard Krapivin2018-05-22 20:19:02
3D
Bernard Krapivin, 2018-05-22 20:19:02

What 3D library is better to use for WEB?

Hello, there is a task - to make a low-poly character editor via web. Interested in which library is better to use so that this editor loads as quickly as possible and does not load the system too much.
It will look something like this: The character will rotate around its axis, and with the mouse you can click on certain parts of the body, and choose from the provided clothing options, etc.
Sketch:
H5en7naz3eY.jpg
Unity3d WebGL is used as a fallback, but it takes a very long time to load.
An ideal example of optimizing 3d models for the web is https://sketchfab.com/ .

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2 answer(s)
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Maxim Timofeev, 2018-05-22
@Bobrodon

doc.babylonjs.com - great documentation, lots of tutorials, examples and great functionality. In direct hands will work quickly.
Here are examples on it:
dyo.100netball.com.au
punkoffice.com/vfashion

I
Ivan Bogachev, 2018-05-22
@sfi0zy

Of the popular options, you can also look at three.js . There is a raycaster for determining mouse hovering over certain objects, camera rotation around a point is done in a couple of lines (or you can screw it with the mouse through OrbitControls ), using CSS3DRenderer for this library, you can integrate the interface elements directly into a three-dimensional scene, which can be quite convenient in some cases.

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