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In game development, Maya is mainly used - for hard surfaces (walls of a building, radio, etc.) ZBrush for creating character and monster models. Substance Painter for texturing models. 3DCoat is mainly used for retopology. There is no difference what to use. I mean that the basics in 3ds maya blender cinema are the same, once you learn how to work in one it won't be hard to switch to another.
I took a lenovo g780 laptop with i7 and hybrid hard + a separate benq g2420hd monitor everything is super
I understand that this is not an answer to the question, but:
- "size around 15" - I think you should immediately (or soon) think about an additional monitor.
A laptop ... most products in a similar price range are similar in characteristics. Choose what you like more with the design, where the keyboard is nicer and more convenient, and the matrix is not quite right.
ultrabook + external ISP monitor + ergo
keyboard 123lab.ru/news/26_06_13.shtml
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