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gleendo2015-08-02 01:55:41
JavaScript
gleendo, 2015-08-02 01:55:41

WebGL. How to study?

Not so long ago I learned about WebGl. I looked for books in Russian ... I did not find anything. Where I searched, many people say that you can learn OpenGl, since there are not many differences in WebGl from OpenGl, since it is based on it.
In general, maybe I did not understand something. But please tell me how to learn WebGL?
And how truthfully they say that you can learn WebGL from OpenGl books, which are many in Russian. (Actually, almost all of them are 10 years old.)

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8 answer(s)
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Andrey Pavlenko, 2015-08-02
@Akdmeh

New technologies, in order not to read ten-year-old textbooks, need to be studied according to English-language documentation. Unfortunately. And you should understand this very well if you take up programming. In the answers to the question, you will definitely be advised by good sites and documentation (which, I'm sure, you yourself can find on Google for WebGL docs ), and maybe a few Russian-language articles with examples of the "Hello World" level, but still, find a huge amount of Russian-language information , the more relevant, will not work.

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Sergey, 2015-08-02
Protko @Fesor

Well, for starters, you can smoke something on the topic of computer graphics, there is enough information in Russian. At least understand what a graphics pipeline and shaders are. Well, it’s possible to figure out how with the help of 2d api (and webgl is exactly 2d api) projections of three-dimensional scenes are formed.
Then you can safely take examples on webgl and parse them using opengl terminology (after all, webgl is just an opengl binding for js).

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Viktor Korolev, 2015-08-05
@VictKor

Or maybe you should not learn pure WebGL? Try tinkering with Blend4Web , a WebGL framework for websites. Documentation in Russian. A big plus is that there is a scene and environment editor (Blender).
Or three.js . True documentation in English

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Elizaveta Borisova, 2015-08-02
@Elizaveta

Start with WebGl and Three.js documentation, try making demos.
Having practiced and understood the structure, you can already move on to opengl, since this is a more advanced format.
I'm not talking about English, you need to read at least with the help of a translator. And you need to understand that even the coolest translations can introduce a little distortion, or confuse understanding a little.

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toly19, 2015-08-06
@toly19

Learning webgl from the Opengl book is nonsense.
Personally, I learned the basics of webgl from this book (although it is in English):
WebGL Beginner's Guide

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Alexander, 2015-08-25
@vrtb

The book in Russian "WebGL - programming three-dimensional graphics". Is on the rutracker

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Hoffman_ZZZ, 2015-12-11
@Hoffman_ZZZ

WebGL_API
Here is some documentation in Russian.

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Konstantin84, 2020-11-19
@Konstantin84

Here is a WebGL learning channel for beginners. https://www.youtube.com/watch?v=L3lY-pK33q0&list=P...

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