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Video playback delay in Unity, how to fix?
When a player gets into an enemy collision, a video (screamer) starts.
But the problem is that there is no delay on the PC, but when compiling for android it appears (about 1 second).
Please help me fix it.
Here is the code
public void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
videoPlayer.targetCameraAlpha = 1;
videoPlayer.Play();
Enemy.SetActive(false);
//SceneManager.LoadScene(0);
canvas.SetActive(false);
}
}
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