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UV unwrapping in 3D max?
Tell me, please, how best to do UV-scanning in 3D max now, I do it using the Unwrap UVW modifier, I found a lot of information that this is a rather outdated method, what are the alternatives in Max? very much praise Maya, which is done there almost in a couple of clicks
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Paint 3D
What's stopping you from rendering the edges into a texture after pulling the UV map and coloring everything in Photoshop?
There is a plugin for this
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