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Use two animations at the same time?
I am making a mobile 2d platformer with shooting on Unity2D. There was a problem with reloading. When there should be a reload animation, the player can walk, jump, stand. It is necessary that when he performs these actions, the animation is not interrupted.
There are two ideas: -
to divide the player into two parts and that each part lives its own life.
-make an animation of reloading in a jump, on the run, etc., and then somehow find out the time when the previous animation was interrupted.
Or are things done differently?
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Usually in such cases, developers go the way of splitting the character. The variant with animation of everything and everything in all modes is too expensive. Imagine throwing a grenade or some other upper body action - it would be very expensive to maintain and draw such volumes of assets.
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