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Untiy3D. How to save/load AssetBundle locally?
The user downloaded the content (AssetBundle), which should remain with him and be loaded from the local storage the next time the application is launched (currently in Android).
Confused in infe, the first time I deal with this. Something deprecated, and so on. Somewhere they write about Application.persistentDataPath and serialize it there, somewhere about LoadFromCacheOrDownload.
I'd appreciate an explanation, thanks!
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