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Untiy how to implement sound positioning?
Untiy how to implement sound positioning?
That is, if the sound is behind the player so that it can be heard in the headphones
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https://docs.unity3d.com/Manual/AudioSpatializerSD...
https://docs.unity3d.com/Manual/AmbisonicAudio.html
Read this to get started.
In general, in fact, look for a plug-in ready for surround sound.
(in my case, development on VR and there is a great tool from Oculus).
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