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Alexander2020-07-23 11:50:55
Game development
Alexander, 2020-07-23 11:50:55

Unreal or Unity for a destructible 3D Top Down Shooter?

Greetings, what to choose if I:

- focus on Hatred (I will not make a clone, I just want to understand how best to do something);

- I hope for visual programming, but if it’s impossible to do something worthwhile without it, I’ll learn (I saw Bolt Visual Scripting was recently added to all “plans” in Unity, you can do something worthy on it (the same Hatred), or I imagining?)

- Unreal, the PC does not start because of 2 cores (but by the New Year, there will be a new PC, because there will be a need for Solid Works);

I also heard that in Unity you need to take into account the features of the engine in order not to ruin the optimization, is that true?

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2 answer(s)
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Alexey, 2020-07-26
@AlexandrG44

1. Visual programming in Unity is. And not only in the same form as Bolt (this is similar to Blueprints and it was made free of charge just the other day), but you can also purchase Playmaker or various game designers in the AssetStore. I saw there a few modest, but quite suitable, of which a simple game in the form of a prototype can be assembled without any programming at all. But, there is a BUT - all these visual programming tools are not yet part of Unity itself. There is no such full-fledged integration as in the case of Blueprints in UE 4. Therefore, sooner or later you will most likely have to program.
2. If your PC does not pull Unreal Engine - do not worry. Just go ahead and start prototyping with Unity. If during the development process you realize that Unity doesn’t suit you, just by that time upgrade your computer and try Unreal Engine or another engine in general, such as Godot or Unigine (who knows who knows).
3. Optimization issues will have to be addressed here and there. At some points, Unity outperforms Unreal, at others it's the other way around. It really depends on the game itself.
PS: I have a strong opinion, which is regularly confirmed by other authors of articles, reports and videos from Youtube (yes, not the ultimate truth, but still) - it's easy to start on Unity, it's easier than on UE to make an undemanding game without a big budget, but at the same time, it will be much more difficult to do something "wow" on Unity than on UE. This also works the other way around - doing something simple on UE can be much more difficult than on Unity.

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GavriKos, 2020-07-23
@GavriKos

1. There is no visual programming in the unit yet - it was added to PLANS. One way or another, you will have to write code for full production
2. About unreal - I don’t know, they say blueprints are powerful there, but I still doubt that it will turn out straight AT ALL without code
3. Engine features must be taken into account ON ANY engine.
You didn't specify the target of the platform - but it's worth choosing based on them.
If this is the first game - then I would not start with something difficult - at least make a snake or a sword3

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