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cihiy2016-04-02 19:31:05
Game development
cihiy, 2016-04-02 19:31:05

What algorithm is the behavior of mobs like in Serious Sam/ Crimsonland?

Tell me, what is the movement algorithm for mobs whose goal is to attack the player. If all of them are directed at the player, then they all gather in a heap. An interesting mob movement algorithm is like in crimsonland. I also read that somewhere there is an article about how the behavior of mobs is implemented in serious sam.

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GavriKos, 2016-04-02
@cihiy

Well, in crimsonland and sam, they quite get lost in a heap. And so - google Local obstacle avoidance algorithms - there are several different ones, choose which one suits you personally.

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Vasily, 2016-04-02
@Foolleren

serious sam is now available in source codes, I don't want to pick.
https://geektimes.ru/post/272492/

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