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What algorithm is the behavior of mobs like in Serious Sam/ Crimsonland?
Tell me, what is the movement algorithm for mobs whose goal is to attack the player. If all of them are directed at the player, then they all gather in a heap. An interesting mob movement algorithm is like in crimsonland. I also read that somewhere there is an article about how the behavior of mobs is implemented in serious sam.
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Well, in crimsonland and sam, they quite get lost in a heap. And so - google Local obstacle avoidance algorithms - there are several different ones, choose which one suits you personally.
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