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Unreal Engine 4.19: C++ and related noob questions?
Hello toast people!
There are a few small questions.
1. How to declare a multidimensional array in Unreal Engine 4.19? Example: FString myArray[] = {{“1”,”100”}, {“2”,”200”}};
2. Where is the best place to store player data?
Those. Now I'm imagining something like this:
Псевдокод:
AMyPawn::BeginPlay() — мы читаем данные из какого-либо файла, разбираем и сохраняем в переменных
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