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Unity3D questions on physics and interaction of objects |?
I added auto-generation of objects on the map
Objects appear in the coordinates I specified (inside the area),
but sometimes objects overlap each other
The problem is that
Trigger should not be enabled - since direct interaction
with the object is needed
How to make objects not overlap each other on a friend
but with Trigger enabled
How to add physics between objects and to leave interactions between the player and the object
or advise how best to write the script so that objects appear at a distance
Thank you
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I will assume that you can add another collider to each object.
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