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Unity3D FPS Question about bots and their decomposition into molecules, and how to implement it?
Started developing a small project, shooters with bloodbath elements.
So the question itself is: how can Unity implement the disintegration of the character model, so to speak, "into pieces", when receiving damage that exceeds the amount of HP? There are a couple of ideas, but it still doesn’t hurt to consult, and I think the people who are sitting here may have come across something similar.
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It is possible through a particle system, but this most likely will not work. So make a second model out of the pieces and animate it or scatter the pieces around the physics.
You can make a system of particles that are generated on the surface of the model. hide the model itself. Adjust the dispersion of particles as you wish :)
To complete the picture, you can also try to adjust the starting color of the particles according to the color of the point of the model where it was born from.
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